In an office immersed in brilliant lime green and blue, Deborah Huelsbergen sits in front of her computer screen, with its Fruitloops screen saver, digging through boxes to pull out examples of her artwork. An associate professor of art and graphic design at Mizzou, Huelsbergen highlights two recent projects--both illustrated children’s books.
Great celestial bodies populate the solar system. For an untrained eye staring at the heavens, the starlight spectacles and endless seas of blackness are nothing short of a miracle. Researchers, however, have developed mathematical equations that may help us understand such mysteries of the universe. From Isaac Newton’s Law of Universal Gravitation to Albert Einstein’s General Theory of Relativity, the scientific community has paved the way for a greater understanding of the great beyond.
Alex Barker wears several different hats in MU’s Department of Anthropology and the Museum of Art and Archaeology. One of these hats involves his research and fieldwork on the European Bronze Age and the ancient American southeast. The other involves the directorship of MU’s Museum of Art and Archaeology. Standing at the crossroads of several disciplinary fields, most of Barker’s field research has in recent years dealt with a single broad question: how social complexity grows out of egalitarian societies. His fieldwork in North America and the Old World follows this transition over different periods and regions.
Huelsbergen discusses her service philosophy as a graphic designer.
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Huelsbergen talks about fostering trust in the classroom.
Huelsbergen talks about graphic design versus the manual arts.
Huelsbergen shows examples of her recent artwork.
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Huelsbergen discusses how she encourages students to take risks with their designs.
Miller discusses his journey through New York, commercial advertising, and art school—ulimately leading to his position in the Department of Theatre here at Mizzou.
Miller discusses some of his original works in costume design, painting and music composition.
Miller shows some of his original costume renderings.
Chicone believes math is an artistic expression like music, painting, and theatre. Not everyone can identify with this art, he admits, but those who can are able to develop a strong appreciation for problem-solving.
Beyond his passion for mathematics, Chicone’s favorite pastime is building furniture. He finds it amusing that people try to find a connection between his interests, and insists that woodworking is a love completely outside of math.
Barker has worked in several kinds of museums—natural history museums and anthropology museums. “No one feels uncomfortable going into a natural history museum without knowing about bird taxonomy or going into an anthropology museum without knowing the latest details about the origins of humans,” he says. “But a lot of people are uncomfortable coming to an art museum if they don’t know a lot about art, and that is not a good thing.” Fortunately, the Museum of Art and Archaeology combines art with classical archaeology, offering a view of the changes of art over a very long period of time. Barker has been trying to make people more comfortable with the idea of coming into the museum and having their own experience with art—engaging authentic objects, whether from antiquity or from more recent periods, on their own terms.
Barker refers to a certain tension between curators, who have all this 'stuff' they want to communicate, and exhibit designers, who want to keep the exhibit as clean and simple as possible. “Ultimately, we want people looking at the art, not at the labels,” he indicates; but the Museum still wants to educate. In that spirit, the museum is experimenting with technology to showcase the art and the significance of art to everyone by creating MP3-based audio tours of the museum that can then be played on any personal audio device, including iPods, notebook computers, and even cell phones. Barker hopes this will allow greater flexibility for visitors, whom he imagines selecting a tour and walking through the galleries at their leisure while looking at the art and listening to the audio information, “instead of looking back and forth between the label and the art.”
One of the paintings Barker was pleasantly surprised to find in the museum’s collection is a self-portrait by the Romanian surrealist Victor Brauner. Dating from 1923, the painting reflects the period immediately before the artist moved fully into surrealism as a means of representation. “It is a remarkable portrait,” explains Barker, “because it is the last time he paints himself with both eyes.” In his subsequent work, that is, the artist always paints himself with one eye missing—whether there is a gaping wound, an automaton of some kind, or his eyes placed on his hands. In 1938, Brauner was in a bar fight, during which his eye was poked out—the very eye he had been painting himself without for a decade and a half. Barker says, “Surrealism holds it up as an example of sort of a premonitory knowledge that this was going to happen, proof that time is not linear to the unconscious mind.”